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Showing posts from September, 2018
Outline for the First Term Paper 1.       Introduction a.        Movies are awesome, mostly because they have a lot of cool stunts. b.       But to be awesome they usually have to break a lot of rules of physics to pull it off. c.        Spider-Man is a fun example to look at and each cinematic version has some “problem scenes” to address. 2.       Spider-Man (2002) and the bridge scene a.        Spidey sling-shot launching himself towards the bridge and smoothly swinging through it with no problem b.       He shouldn’t be able to make that first web contact so smoothly without any dramatic change in force c.        They got around it with how fast he was moving and the motion blur d.       He should have been flung clear out ...
Stop Motion Animation of Falling Here is my first stop motion animation simulating an object falling and bouncing: I went about creating my animation by taking several still images (roughly about 82 in all) of my plushie subject by placing it on a different position each time on the set. I had originally intended on using an actual table setup in my living room, but due to time-constraints and a lack of creativity on my part about how to efficiently suspend the subject in a desired manner for each frame, I decided to go with the overhead method and set up a series of blankets to simulate a 2D grid-view of a "table" and a "floor", with a different colored background to help set them apart. In order to get a believable angle I had to use a prop (in this case my wallet) to tilt the plushie so that it was leaning more towards the camera as if it were a straight-ahead shot. After that I uploaded my photos to my laptop and thumbdrive and used Adobe Premier Pro to ...
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Script, Boards, and Reference for Basic Animation For my action I’m planning on simulating a ball bounce off a table, but instead of a ball I’ll be using a plushie instead. Despite it’s blush body it should appear to bounce as effortlessly as a typical bouncy ball, making 2 full bounces before making a third bounce off the table, landing on the floor and coming to a cartoonish skidding halt as if it lost it’s bounciness. At present I can only think of just using my arm to hold the plush in place and plan to paint it out in photoshop later for each frame, but I’ll consider other ideas like string or some kind of pole if the opportunity presents itself. I’ll be using my iPhone, unless I can get access to a digital camera soon enough, and I plan on having it be a still sitting shot of a dining room table with enough view of the floor to see the plushie land. The software I plan on using is the Stop Motion Plus Studio app on my phone and Adobe Premier (unless Stop Motion Plus already b...
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Tracker Video Analysis Here's video reference I did for tracking a drop: And here is a screenshot of the tracking I did on the best drop (drop #4):
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Object Toss Here's a clip of me tossing an object (Dream Eater plushie): Here I use the third toss to capture 3 snapshots of the same toss at different stages, employing the "Fourth Down at Halftime" method: The distance between the apex and the middle shot is more or less a quarter of the total distance between the apex and the last shot.
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Mini-Portfolio Here are some examples of some illustrations I've done while in the Animation/Illustration program: And here are some examples of some animation I've worked on while in the program as well: Ani 28 Demo Reel: Ani 51B Demo Reel: A quick bio: I was born in Southern California, grew up in Carlsbad and then later moved up to the Monterey area in 2004. I graduated community college and started attending SJSU in 2015, and I've been in the Animation/Illustration program ever since. I've always loved watching, analyzing, and acting along to animated movies and shows ever since I was little, and being in the major has really deepened my appreciation and understanding for all the work and thought that goes into making them.